Whirlybird
STARTING:
Welcome to the Jumping Robots a game where there are many obstacles you have to jump on to get higher (remember that do NOT jump on spikes). Your Goal is to get as high as possible and get new highscores.
This game is meant to be relaxing and fun to play when it´s boring so I recommend downloading this to your phone´s home page. Enjoy and probably experience many deaths. THANKS FOR PLAYING!!
BOARDS:
name: | bounce units: | special: |
Board | 14.6 | none |
Moving Board | 14.6 | Moves Nonstop |
Destructible Board | 14.6 | Breaks on Impact |
Bounce Board | 38.2 | none |
Invisible Board | 14.6 | Fades and Fades out |
Spikes | 0 | Death on Impact |
Enemy | 14.6 | Spikes out and in & Moves Nonstop |
Hat Board | 0 | Holds you in air for some time |
Cloud | 0 | Breaks on Impact |
CODES:
letters: | action: |
QWE | Shows Map type changer |
ASD | Shows Global highscore |
ZXC | Shows Players active |
ADVANCED TIPS:
- Mobile players should use two hands and their fingers to move instead of one hand. This helps the perfection of changing the direction
- Use spam instead of hold. This helps that the acceleration won´t distract
- Pickup always hats if you see those, because you could get off a spike field on the way
- Don´t jump to enemies from underneath. You should always jump from the most high place possible because you get more acceleration so the spikes won´t reach you. If no higher place possible and no other way then jump a few times on the same board then jump on the enemy.
- If you want to change the map type to something else, remember that you cannot get on global highscore with any other than 8.
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | aprell9 |
Genre | Platformer |
Made with | Scratch |
Tags | 1-bit, 2D, Casual, Endless Runner, Game Boy, No AI, Robots, Runner, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Accessibility | Configurable controls, Textless |
Development log
- New WHIRLYBIRD is out (again)2 days ago
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